//  ================================================================================================
//   * File Name:    Glock
//   * Created By:   Tobias
//   * Time Stamp:     26.07.2014 20:09:59
//   * UDK Path:   C:\UDK\UDK-2014-05
//   * Unreal X-Editor v3.1.5.0
//   * © Copyright 2012 - 2014. All Rights Reserved.
//  ================================================================================================

class Glock extends UTWeapon;

defaultproperties
{
   Begin Object class=AnimNodeSequence Name=MeshSequenceA
      bCauseActorAnimEnd=true
   End Object

   // Weapon SkeletalMesh
   Begin Object Name=FirstPersonMesh
       SkeletalMesh=SkeletalMesh'MyPackage.glock'
       AnimSets(0)=AnimSet'MyPackage.pCube1'
      Animations=MeshSequenceA
      Scale=0.9
      FOV=60.0
   End Object
   
   // Pickup SkeletalMesh
   Begin Object Name=PickupMesh
      SkeletalMesh=SkeletalMesh'MyPackage.glock'
   End Object

   WeaponFireTypes(0)=EWFT_Projectile
   WeaponProjectiles(0)=class'UTProj_LinkPlasma'
   
   WeaponEquipSnd=SoundCue'A_Weapon_Link.Cue.A_Weapon_Link_RaiseCue'
   WeaponPutDownSnd=SoundCue'A_Weapon_Link.Cue.A_Weapon_Link_LowerCue'
   WeaponFireSnd(0)=SoundCue'A_Weapon_Link.Cue.A_Weapon_Link_FireCue'
   WeaponFireSnd(1)=SoundCue'A_Weapon_Link.Cue.A_Weapon_Link_AltFireCue'
   PickupSound=SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Link_Cue'

   MuzzleFlashSocket=MuzzleFlashSocket
   MuzzleFlashPSCTemplate=ParticleSystem'WP_LinkGun.Effects.P_FX_LinkGun_MF_Primary'
   
   CrosshairImage=Texture2D'UI_HUD.HUD.UTCrossHairs'
   CrossHairCoordinates=(U=384,V=0,UL=64,VL=64)
}